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True Archmage
medium humanoid, unaligned
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 16 | +3 | +3 |
CON | 26 | +8 | +8 |
Mod | Save | ||
---|---|---|---|
INT | 30 | +10 | +17 |
WIS | 20 | +5 | +12 |
CHA | 22 | +6 | +13 |
Traits
Actions
Reactions
Legendary Actions
The Archmage can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

True Archmage
medium humanoid, unaligned
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 16 | +3 | +3 |
CON | 26 | +8 | +8 |
Mod | Save | ||
---|---|---|---|
INT | 30 | +10 | +17 |
WIS | 20 | +5 | +12 |
CHA | 22 | +6 | +13 |
Traits
Actions
Reactions
Legendary Actions
The Archmage can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

True Archmage
Few mortals ever reach the apex of arcane mastery where magic ceases to be cast and instead becomes an extension of will. The True Archmage is such a being—one who has surpassed mortal constraints and bound the arcane to every fiber of the self. Magic does not serve; it obeys.
"To some, magic is a tool. To this one, it is breath, blood, and birthright."
Living Conduit of Magic
Where liches sacrifice life to preserve knowledge and extend their existence, the True Archmage follows the opposite path—remaining alive to command magic in its purest form. While a lich locks itself into cold undeath for control and longevity, a True Archmage ascends beyond the need for spellbooks, components, or mortal limits. Though not truly immortal, age poses no threat. Time bends, waits, or forgets this one entirely.
Unlike typical casters, the True Archmage does not prepare spells, utter incantations, or require arcane foci. With a glance or breath, storms can rise, time may fracture, and reality itself can unravel.
Solitary and Sovereign
Such beings often remain solitary—not from arrogance, but necessity. Prolonged exposure to the arcane presence of a True Archmage has been known to warp reality and minds alike. In places where one lingers too long, fires might burn with reversed heat, gravity may collapse inward, or echoes of future conversations may bleed into the present.
Many withdraw to hidden towers, shattered realms, or custom-built demiplanes where the world remains stable only by design. Others walk among the planes, observing or interfering as they see fit, their motives often inscrutable but rarely without purpose.
Sought by Gods and Kings
Nations seek the aid of a True Archmage when desperation outweighs fear. Some gods offer divine favor in exchange for loyalty, while others treat such a mortal with the wary respect normally reserved for ancient celestials or primordials.
Tales speak of one such archmage who walked the ruins of a dead god’s domain, untouched by divine backlash. Braids heavy with charms from planes that no longer exist, eyes glowing with runes older than the stars, this figure passed through divine wrath as if through fog.
Behavior